Original Release: 1980
Maze
One / Two Player

Original Code: CX2635
 
 
 

You're a cop confronting danger and suspense as you wind your way across the city. Your cop's beat is a maze of city blocks, and you must move the cop from the left side of the maze to the exit on the right.

Throughout the game you may encounter armed robbers, blockades, and other obstacles to prohibit you from finishing your beat.

The 3 numbers at the top of the play field represent the levels of 3 different options that can be found in different game modes and variations.

REPRESENTED BY THE NUMBER IN THE TOP LEFT OF THE SCREEN.

How fast can your cop react to danger?
1 - Medium
2 - Fast
3 - Slow
4 - Calculatingly Slow

REPRESENTED BY THE NUMBER IN THE TOP RIGHT OF THE SCREEN.

During some games, all or some of the city blocks may suffer blackouts.
1 - Straight forward action with all of the maze visible throughout the game.
2 - A small portion of the maze is invisible.
3 - Danger increases with a large portion of the maze invisible.
4 - The ultimate in suspense with all of the maze invisible.

Each game offers different variations or features which can assist or hinder you in finding your way out of the maze.

CAPTURE - You must become a hero and capture three robbers before you win the game.

2, 3 OR 5 ROBBERS - Depending on the game you're playing, two, three or five robbers appear on the right side of the screen. If they touch you, you automatically lose.

WOUNDS - You're paralyzed after robbers touch you. Only after a few moments will you regain strength, and then you can gradually move at your normal speed.

TERROR - Your cop cannot exit the maze until your opponent is knocked out of the maze by robbers.

BLOCKADE - Confuse your opponent by leaving a blockade resembling a deadend in the maze.

AUTOMATIC PEEK - During invisible mazes or blackouts, the computer flashes the complete maze on the screen every few seconds.

PLAYER PEEK - During invisible games, a player can peek at the complete maze by pressing the red controller button.

SCOUTS - During invisible mazes, your cop has a partner or scout who moves ahead of him. The scout randomly leads the way, but you are free to ignore his suggestions.

REPRESENTED BY THE NUMBER IN THE TOP MIDDLE OF THE SCREEN.

GAME 1 - Auto Peak
GAME 2 - 2 Robbers / Player Peak
GAME 3 - 3 Robbers / Player Peak
GAME 4 - Capture / Auto Peak
GAME 5 - 3 Robbers / Wounds
GAME 6 + Visibity 1 - 5 Robbers
GAME 6 + Visibity 2,3,4 - Player Peak
GAME 7 + Visibity 1 - 5 Robbers / Terror
GAME 7 + Visibity 2,3,4 - Scouts
GAME 8 - Capture / Player Peak / Blockade
GAME 9 - 2 Robbers
GAME 10 - 2 Robbers / Terror
GAME 11 - 3 Robbers / Blockade / Terror
GAME 12 - Capture / Auto Peak
GAME 13 - 2 Robbers / Player Peak / Wounds
GAME 14 - Capture / Player Peak
GAME 15 - 3 Robbers / Auto Peak / Terror
GAME 16 - No Game Variations

GAME SELECT SWITCH
Use this switch to select the number of the game, visibility and speed you wish to play.

GAME RESET SWITCH
Use this switch to start gameplay, to choose a different maze for the game you've selected, or to see an invisible maze before you exit.

 
Original Release: 1980
Maze
One / Two Player

Original Code: CX2635

You're a cop confronting danger and suspense as you wind your way across the city. Your cop's beat is a maze of city blocks, and you must move the cop from the left side of the maze to the exit on the right.

Throughout the game you may encounter armed robbers, blockades, and other obstacles to prohibit you from finishing your beat.

The 3 numbers at the top of the play field represent the levels of 3 different options that can be found in different game modes and variations.

REPRESENTED BY THE NUMBER IN THE TOP LEFT OF THE SCREEN.

How fast can your cop react to danger?
1 - Medium
2 - Fast
3 - Slow
4 - Calculatingly Slow

REPRESENTED BY THE NUMBER IN THE TOP RIGHT OF THE SCREEN.

During some games, all or some of the city blocks may suffer blackouts.
1 - Straight forward action with all of the maze visible throughout the game.
2 - A small portion of the maze is invisible.
3 - Danger increases with a large portion of the maze invisible.
4 - The ultimate in suspense with all of the maze invisible.

Each game offers different variations or features which can assist or hinder you in finding your way out of the maze.

CAPTURE - You must become a hero and capture three robbers before you win the game.

2, 3 OR 5 ROBBERS - Depending on the game you're playing, two, three or five robbers appear on the right side of the screen. If they touch you, you automatically lose.

WOUNDS - You're paralyzed after robbers touch you. Only after a few moments will you regain strength, and then you can gradually move at your normal speed.

TERROR - Your cop cannot exit the maze until your opponent is knocked out of the maze by robbers.

BLOCKADE - Confuse your opponent by leaving a blockade resembling a deadend in the maze.

AUTOMATIC PEEK - During invisible mazes or blackouts, the computer flashes the complete maze on the screen every few seconds.

PLAYER PEEK - During invisible games, a player can peek at the complete maze by pressing the red controller button.

SCOUTS - During invisible mazes, your cop has a partner or scout who moves ahead of him. The scout randomly leads the way, but you are free to ignore his suggestions.

REPRESENTED BY THE NUMBER IN THE TOP MIDDLE OF THE SCREEN.

GAME 1 - Auto Peak
GAME 2 - 2 Robbers / Player Peak
GAME 3 - 3 Robbers / Player Peak
GAME 4 - Capture / Auto Peak
GAME 5 - 3 Robbers / Wounds
GAME 6 + Visibity 1 - 5 Robbers
GAME 6 + Visibity 2,3,4 - Player Peak
GAME 7 + Visibity 1 - 5 Robbers / Terror
GAME 7 + Visibity 2,3,4 - Scouts
GAME 8 - Capture / Player Peak / Blockade
GAME 9 - 2 Robbers
GAME 10 - 2 Robbers / Terror
GAME 11 - 3 Robbers / Blockade / Terror
GAME 12 - Capture / Auto Peak
GAME 13 - 2 Robbers / Player Peak / Wounds
GAME 14 - Capture / Player Peak
GAME 15 - 3 Robbers / Auto Peak / Terror
GAME 16 - No Game Variations

GAME SELECT SWITCH
Use this switch to select the number of the game, visibility and speed you wish to play.

GAME RESET SWITCH
Use this switch to start gameplay, to choose a different maze for the game you've selected, or to see an invisible maze before you exit.