Original Release: 1982
One / Two Player

Original Code: CX2666

ATARI RealSports™ VOLLEYBALL is modeled after the traditional game of volleyball, where two teams hit a ball back and forth (or "volley" it) over the net.

If the serving team misses the ball or hits it out of bounds, the other team is awarded the serve. If the receiving team misses the ball or hits it out of bounds, the serving team is awarded one point.

A team must score 15 points with a two-point lead in order to win the game. Game play continues until this is achieved.

SERVING: The computer randomly awards the first serve to either team. To pick up the ball, move your Joystick until your top player connects with the ball. Press the red controller button to serve.

NOTE: Once a player is holding the ball, he can only move sideways on the court.

HITTING: Move your players to meet the ball as it comes over the net. In standard games 1 and 2, your team will "set up" the ball by passing it back and forth between players before hitting it over the net. In these games, a set up consists of three hits unless you spike the ball.

SPIKING: Pressing the red button as your player meets the ball will "spike" the ball, sending it faster and lower over the net. A player must be at least halfway to the net in order to spike.

Use the Joystick to move your two players in unison around the court. Players move in the same direction you move the Joystick.

Press the red controller button to:
• Start a game      • Serve the ball      • Spike the ball

In each volley, the serving team receives one point for every ball the other team misses. When a point is scored, a bell sounds. Each time the ball lands out of bounds, a buzz sounds. Scores appear at the bottom of the screen during gameplay.

NOTE: If a player hits an out-of-bounds ball before it lands, the ball stays in play.

Use the shadow of the ball as a point of reference. Since this is where the ball will land, try to keep your player's feet on the shadow.

Once the sun sets, the shadow disappears. Your best hitting strategy then is to keep your player's head under the ball.

Take advantage of your ability to go outside the court. You can often salvage a set up hit out of bounds by your teammate.

When you press GAME SELECT two numbers will appear at the bottom of the screen: the game number on the left, and the number of players on the right. Press GAME SELECT until the numbers you want appear; then press GAME RESET to start the game.

GAMES 1 & 3 are one player games. GAMES 2 & 4 are two player games.

Original Release: 1977
One / Two Player

Original Code: CX2641

Welcome to the exciting and competitive world of SURROUND™. Your basic objective is to surround your opponent, causing him to run out of space in which to move, and at the same time not running into anything yourself. You can set up a blockade, force him into a corner, or wander off by yourself and hope that he runs into something on his own.

Along with the basic SURROUND game, we've added four game features to make things more interesting. Then there's VIDEO GRAFFITI™. It's just for fun without the competitive edge thrown in. VIDEO GRAFFITI actually allows you to draw on the screen.

You score one point when your opponent steers his leader block into another part of his track or your track. In games which do not feature Wraparound, you also score a point when your opponent steers into one of the piayfield boundaries

THE FIRST PLAYER TO SCORE 10 POINTS WINS THE GAME. The leader block of your track is color coordinated with the score at the top of the playfield.

In one-player games, your score is displayed at the upper right corner of the screen. In two-player games, the right player's score is on the right, the left player's score is on the left.

As the leader block moves on the screen, It will speed up automatically at different intervals. There are five speeds in all, and you have no control over them. They will happen automatically during each turn, so be prepared.

In games with Diagonal Movement, you can move the leader block diagonally on the piayfield (In all other games, you can only move the blocks vertically or horizontally.) Move your Joystick in a diagonal direction to move your leader block in the same diagonal direction on the screen. For example, if the leader block of your track is in the center of the playfield and you want 10 move it diagonally to the upper right corner, move the Joystick to the right and slightly away from you.

When you don't want to leave a track, press the red controller button and no blocks will appear on the screen Release the button and a track of blocks will appear as you continue to steer with your Joystick Controller. Use Erase for super strategy moves.

In games featuring Wraparound, when you move your leader block off the playfield it will reappear at the opposite side.

Games 13 and 14 are appropriately called VIDEO GRAFFITI. You can write a word, draw a picture, or get as abstract as you like. One or two players can use their Joysticks to control the movement and the direction of the track or tracks.

Move your Joystick in any direction to move the track block in the same direction on the screen. VIDEO GRAFFITI uses Diagonal Movement, Erase, and Wraparound.

Press the GAME SELECT switch to choose the game you wish to play. The game number changes at the top left side of the screen as you press down the GAME SELECT switch.

Once you have decided which game to play, press down the GAME RESET switch to slart the game. The GAME RESET switch may be used to start a new game, or to reset a game at any time.

GAME 1: 2 Player

GAME 2: 1 Player

GAME 3: 2 Player
Variation: SPEED UP

GAME 4: 1 Player
Variation: SPEED UP

GAME 5: 2 Player
Variation: DIAGONAL

GAME 6: 2 Player

GAME 7: 2 Player

GAME 8: 2 Player

GAME 9: 2 Player

GAME 10: 2 Player

GAME 11: 2 Player

GAME 12: 2 Player


GAME 13: 1or 2 Player

GAME 14: 1 or 2 Player